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Mugen archive nijikaku
Mugen archive nijikaku







mugen archive nijikaku

Oji creates one of those weird face ghost things, and then suddenly comes screaming forward from behind it with a dashing punch, which does excellent damage normally, but next to nothing if blocked. Your opponent can be hit during this time, so once you do the throw, you can quickly belt out a super to intercept him/her.ĭash Smash- QCF, QCF+x/y (Requires 1000 power) The enemy will travel forward, then fly backwards and hit the wall. If the grab connects, Oji shrinks the opponent and throws him/her.

mugen archive nijikaku

When he comes down, he can take the opponent by surprise, and it's naturally useful as an evasion tactic, to avoid an opponent's attack outright. Y, on the other hand, sends him rocketing high into the sky, and off the screen. You can never be sure whether he'll fly forwards or backwards, though. if he hits the opponent, he does a quick, damaging combo. Oji throws a rose, then jumps to kick it. X is good to counter an attack at close range, and Y is good just to keep your opponent on his/her toes. With Y, he starts on the ground, and slides all over the place in a completely random pattern. With X, Oji jumps up, and spins in place, slowly floating downwards while spinning. You can hold down the button to delay the attack. This is his only normal ranged attack, and he can take damage if the arm is hit, similar to Dhalsim. Great for putting the pressure on your opponent, and you can follow it up with a grab using B. Needs to be seen to be believed like the character in general, then. Oji moves forward, bobbing up and down while his leg spazzes out. And I apologize for any movelist mistakes I can't check right now.<<< > I'm ganking Raffine's idea, and offering up my own little movelist. Raffine said, September 23, 2007, 06:39:26 AM >I'm bored, so I'm gonna list the moves of a character.<<<< Raffine said, September 23, 2007, 06:39:26 AM I'm bored, so I'm gonna list the moves of a character. Can be cancelled at any time with a Shin Tenma Kuu*** Kyaku using "a". This autocombo costs him a lot of lives and ends in a Shin Sho***ken. He lunges forward and goes into an autocombo if he connects. Jigoku Meguridai Ranbu - D,B,D,F+x+y or D,B,D,F+a or z (requires 3000 power) He sets down a lit bomb that blows up after a while. He whips out his trusty gun and shoots with it. Machine Gun - D,F,D,F+a (requires 2000 power) He shoots up a flare that slowly descends after exploding. He takes a ride on a mine cart, then crashes off-screen. Mine Cart - F,B,D,F+a (requires 1000 power) Opponent can also collect power-ups to nullify its effect. Possible drops are lives (+5 lives), timer (timer bar increases), and speed up (he becomes faster, but can crash into walls). A random power-up drops for collection. He does an aerial dive kick so intense that he burns up. Shin Tenma Kuu*** Kyaku - B,D,DB+x+y (requires 1000 power) He does a spinning kick in place, and then loses a foot.

mugen archive nijikaku

Shinkuu Tatsumaki Sen*** Kyaku - QCB+x+y (requires 1000 power) Double uppercut, but he's already too high after the first one. Sho***reppa - F,D,DF+x+y (requires 1000 power) The recoil's so hard that he ends up flying to the wall. Shinkuu Ha***ken - QCF+x+y (requires 1000 power) He does an aerial dive kick, then breaks his foot upon landing. The recoil knocks him back and hurts him, however. Nullifying the "systemhelper" in the common1 CNS will make the character playable, and the message will show up after the character wins the match, but it will not interfere with gameplay.I'm bored, so I'm gonna list the moves of a character.

mugen archive nijikaku

Nullifiying it in just eh char's CNS will make it appear to work fine at first, but after one round of arcade, the game screen goes black, the lifebars disappears, and a message covers the screen (probably something about not being in the Nijikaku game). I'm really dying to find out what some of these correspond to, but all my searched take me to Japanese websites, and, well, I get stuck from there.ĮDIT2: Don't want to bump this, but for future reference: when importing these into 1.0, you need to nullify the "systemhelper" state in both the char's CNS and the common1 CNS. Cause I only understand or can find information on half of them, and I'd like to know what they all mean.ĮDIT: I'd be willing to help and put forth what little knowledge I've found on them. It'd be cool if someone with a better understanding of Japanese culture could make a list of the memes that correspond to the characters.









Mugen archive nijikaku